Breakout Session VII

Breakout Session VII
Friday 12:00-12:45

Game-based statistical assessments: Bypassing the self-serving biases.

Authentic statistical assessment begins with measurement. Game-based assessments (GBAs) can capture authentic student performance data that (a) are authentic byproducts of play, (b) circumvent self-serving biases, (c) create feedback loops, and (d) provide social comparisons. GBA outcomes are summarized by TAPAS (Time, Attempts, Points, and Accuracy automatically sent to a Spreadsheet). Multiple-choice assessments only measure content accuracy. We briefly describe six game-based projects that assess (1) students’ abilities to detect lies, (2) a gamified statistics course, (3) belief in psychological myths, (4) a game-based grading structure, (5) a game-based degree audit, and (6) a game-based view of the student retention crisis.

Thomas Heinzen
William Paterson University

Susan Nolan
Seton Hall University

David Plested
William Paterson University

Thomas Heinzen is a statistician and social psychologist at the William Paterson University of New Jersey and director of their Game-Based Experience Lab. Their lab brings together students and faculty to solve problems in higher education, with a special focus on  college student retention.

Susan Nolan is professor of clinical psychology and statistics and department chair at Seton Hall University.  She is the author of a Statistics textbook and a General Psychology textbook, a recipient of a Federal STEM grant, and author of several books and journal articles. She has served as President of the Eastern Psychological Association and the APA representative to the United Nations.

David Plested is adjunct professor of statistics and social psychology at William Paterson University. He is a graduate of the University of Dundee, Scotland and heads the statistical tutoring division at William Paterson University and conducts game-based research about student retention.